![]() Wilson, Wiley-Blackwell Publishing, 2008, 2011). Cocking, Greenwood Publishing Group, 2002) and the Handbook of Children, Media, and Development (co-edited with B.J. Her books include Children’s Journeys Through the Information Age (McGraw-Hill, 1999), Children in the Digital Age: Influences of Electronic Media on Development (co-edited with Amy B. Calvert has authored more than 70 empirical journal articles and book chapters as well as seven books. In the gaming area, she is studying how advergames can be used to improve children’s selection of, and consumption of, healthy foods and beverages, as well as how exergames, such as Wii Active, can lead to weight loss, improved friendships, improved self-efficacy, and improved cognitive functioning among low-income overweight and obese African American adolescents.ĭr. Her current research focuses on the effects of media on early development and on the effects of interactive media and food marketing on children’s diets and health. Calvert, Ph.D., Professor of Psychology at Georgetown University, is the co-founder and Director of the Children’s Digital Media Center, a multi-site interdisciplinary research center funded by the National Science Foundation and the Robert Wood Johnson Foundation. Physical activity video games exergames accelerometer Exergames, then, could promote physical activity, thereby becoming a tool to combat the obesity crisis that is affecting many youth. Adolescents who played the social exergame also expended comparable calories to actual tennis court play during a simulated lesson. Both exergame groups expended more energy than the control group. Adolescents who played the social exergame against a peer expended significantly more energy than those who played alone. Adolescents were tested for caloric expenditure after exposure to treatment conditions as well as on a tennis court using Actical accelerometers. ![]() Seventy-four low-income African American 12- to 18-year-old adolescents were randomly assigned to a 30-minute condition: 1) solitary Wii tennis exergame play against virtual peers 2) social Wii tennis exergame play against a real peer or 3) control group with sedentary computer activity. ![]() Exergames, which are video games that require gross motor activity, are popular activities that produce energy expenditure. ![]()
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